Descriptions
TABLE OF CONTENT
Part I: Revving Up........................................................7
Chapter 1: Getting Started.................................................................................................9
Chapter 2: Setting Up Your Computer ...........................................................................23
Chapter 3: Running Programs.........................................................................................33
Part II: Writing Your Own Java Programs .....................45
Chapter 4: Exploring the Parts of a Program ................................................................47
Chapter 5: Composing a Program ..................................................................................65
Chapter 6: Using the Building Blocks: Variables, Values, and Types .........................89
Chapter 7: Numbers and Types....................................................................................103
Chapter 8: Numbers? Who Needs Numbers?..............................................................121
Part III: Controlling the Flow.....................................139
Chapter 9: Forks in the Road ........................................................................................141
Chapter 10: Which Way Did He Go? .............................................................................157
Chapter 11: How to Flick a Virtual Switch...................................................................181
Chapter 12: Around and Around It Goes .....................................................................195
Chapter 13: Piles of Files: Dealing with Information Overload.................................215
Chapter 14: Creating Loops within Loops...................................................................233
Chapter 15: The Old Runaround...................................................................................245
Part IV: Using Program Units ....................................269
Chapter 16: Using Loops and Arrays ...........................................................................271
Chapter 17: Programming with Objects and Classes.................................................289
Chapter 18: Using Methods and Variables from a Java Class ...................................303
Chapter 19: Creating New Java Methods.....................................................................325
Chapter 20: Oooey GUI Was a Worm............................................................................347
Part V: The Part of Tens ............................................359
Chapter 21: Ten Sets of Web Links ...............................................................................361
Chapter 22: Ten Useful Classes in the Java API ..........................................................367
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